![]() ![]() I ran 100 waves from 300 to 400 and only found two StickWall modifiers. But the sticky wall drops not enough to actually finish the build in ~150 waves. You can replace the SizeIncrease and Bounce with 3* Sticky Walls, That would give a size increase of 1000% and with that 400% bonus dmg that would be 40000% damage increase and very big explosions. ![]() What I like about yours is that it does not require any super rare items like super ball or repeater. My explosions only hit half the map not the whole thing so YMMV. More damage per and two less slots - but the size gives huge explosions so I ended up putting in a single size bonus anyway. I got a 5star "Super Ball" and a 1x Repeater (600%) speed. Very weird, insane game- sure is oddly fun tho'.Originally posted by jzahnen4:Yea! My infinite game was nearly the same thing. Sort of an in-run mini version of long term research. Lightning+ energy bolt for a boogey woogey. Oh, like, combine pierce with ? cannonball? to make or unlock sawblade. I think the later components are both powerful and interesting enough to reward them requiring combos. Since we already have 'combine' components, I'd recommend/suggest/request that the 'cooler' modules be by combining the base components.Īlchemy, you say? HEy, gotta go through alchemy to get to chemistry, right? :) ![]() * Energy.shard? Is it a shard of ? some crystal ? - that can be *charged* with energy? ![]() ( I suspect the energy bolt has a larger splash but not sure I'm right or that isn't just gfx) oops ) - but we have energy bolts, right? Kind of hard to throw fire - unless you're thinking plasma bolts ( physicists start debating plasmic properties of fire. I'd love to have the option of adding that as a projectile effect ( or firebarrel sounds fun. * As to fire - lightning and cold are seen as "added elemental mods" - why not fire? The wooden barrel seems op? I'd think size might determine how much "explosive" is in it, but that tends to logic such as 'shouldn't kinetic damage be effected by speed & size' - so maybe that's a pointless tangent. * It seems "unfair" that barrels AoE is based on the projectile dmg - I'd think that like fireball's DOT it should be unrelated. I just posted a thread re: hidden attributes of start projectiles. ![]()
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